Kingdom Game

ABSTRACT

The Invention provides fun while testing one&#39;s knowledge of the Bible and teaches as you play. The invention is designed to be an interactive multi-player game, which includes a board, playing pieces and a guidebook that provides questions. The board is generally a square on which the players would move their pieces around the board. The board has colors on the squares while some squares have writing on them. The guidebook contains questions from Genesis to Revelation from the Holy Bible. The players must answer short questions correctly in order to move to the next space. Some questions are multiple choice, some questions are not short answer. The first player or group of players to land on “The Kingdom” square wins. Game may continue with other players for second or third and so on if players desire.

CROSS-REFERENCE TO RELATED APPLICATIONS

Not Applicable.

STATEMENT REGARDING FEDERALLY SPONSERED RESEARCH OR DEVELOPMENT

Not Applicable.

REFERENCE TO SEQUENCE LISTING, A TABLE, OR A COMPUTER PROGRAM LISTING COMPACT DISC APPENDIX

Not Applicable.

BACKGROUND OF THE INVENTION

The Invention relates to a board game. More particularly, it relates to an adventure board game based on the Holy Bible of the Christian Faith. This game could be made into a computer game, video game, or a smartphone game application (“app”).

BRIEF SUMMARY OF THE INVENTION

The Invention, briefly described, is a board game named “The Kingdom Game,” designed to make learning the Scriptures from the Holy Bible of the Christian Faith fun and exciting. The game is designed to be an interactive multi-player game which includes, but is not limited to, a game board, game pieces to move around the board and a guidebook that contains questions. The game board is generally a square and is able to be folded. The game board has a playing surface, which has a number of squares. Some of the squares have printing on them. Beginning at the bottom left of the game board; the squares form paths that eventually lead to “The Kingdom” square found underneath the castle at the top of the game board. One path requires players to correctly answer multiple-choice questions in order to advance across the game board. Another path requires players to correctly answer short-answer questions, without being given any multiple-choice answers, in order to advance across the game board. The guidebook contains the questions for the game. The object of the game is to be the first to reach “The Kingdom” square before the other players.

BRIEF DESCRIPTION OF THE SEVERAL VIEWS OF THE DRAWING

FIG. 1A is a perspective view of the two-fold game board of the Invention, showing the game board in a fully open position.

FIG. 1B is a perspective view of the two-fold game board of the Invention, showing the game board after one fold.

FIG. 1C is a perspective view of the two-fold game board of the Invention, showing the game board after two folds, it's fully closed position.

FIG. 1D is a perspective view of the two-fold game board of the Invention, showing the cut lines between the outer segment which permit folding.

FIG. 2 is a perspective view of the Invention's four (4) pawns that the players use to move around the Invention's game board. There is one (1) red pawn, one (1) blue pawn, one (1) green pawn, and one (1) yellow pawn.

FIG. 3 is a perspective view of the cover of the Invention's guidebook containing the directions and questions for the Invention.

FIG. 4 is a perspective view of the “The Kingdom” square on the Invention's game board where a player must land in order to win.

FIG. 5 is a perspective view of the “Start” square on the Invention's game board where all players begin playing the Invention.

FIG. 6 is a perspective view of the “Bible Study” space on the Invention's game board where players go after answering a total of one multiple-choice question incorrectly.

FIG. 7 is a perspective view of the “Sunday School” space on the Invention's game board where players go after answering a total of two multiple-choice questions incorrectly.

FIG. 8 is a perspective view of the “Chapel” space on the Invention's game board where players go after answering a total of three or more multiple-choice questions incorrectly.

FIG. 9 is a perspective view of “The Darkness” space on the Invention's game board where players go after answering a total of one or more short-answer questions incorrectly.

FIG. 10 is a perspective view of the “Special Blessing” space on the Invention's game board where players who land on this space receive a “Special Blessing” token.

FIG. 11 is a perspective view of the “Shepherd Helper” space on the Invention's game board where players who land on this space are able to advance to the nearest “Shepherd Helper” space on the game board and takes another turn.

FIG. 12 is a perspective view of the “Crossroads” space on the Invention's game board where players who land on this space must decide whether to continue down the multi-colored, regular route, or continue down the two-colored, advanced route.

FIG. 13A is a perspective view of the Invention's marker holder that holds the Invention's place markers for the pawns and the “Special Blessing” tokens.

FIG. 13B is a perspective view of the Invention's “Special Blessing” tokens that are to be given to players who land on a “Special Blessing” square on the Invention's game board.

FIG. 13C is a perspective view of the Invention's place markers for the Invention's pawns to be used by players to mark their spot when they answer a game question incorrectly. Each pawn has four (4) place markers that match its color.

FIG. 14 is a perspective view of the Invention's sand timer to be used to time the players when answering game questions.

FIG. 15 is a perspective view of the Invention's six-sided (6) number cube to be used by the players to determine the number of spaces the players advance upon answering a question correctly.

FIG. 16 is a perspective view of a portion of the Invention's multi-colored, regular route where multiple-choice questions are to be asked.

FIG. 17 is a perspective view of a portion of the Invention's two-colored, advance route where short-answer questions are to be asked.

FIG. 18 is a perspective view of the box top of the commercial packaging that contains the Invention.

DETAILED DESCRIPTION OF THE INVENTION

The Invention is a board game designed to provide a fun and exciting way for players to learn the Scriptures of the Holy Bible within the Christian Faith. Players move along the game board (FIG. 1A) by answering trivia questions based on the Holy Bible within the Christian Faith. The Invention's questions are contained in the Invention's guidebook (FIG. 3). The Invention's guidebook (FIG. 3) is included with the purchase of the Invention.

Before gameplay for the Invention begins, one person is chosen to be the “Leader.” The Leader's responsibility is to ask the players the game questions. The Leader is not permitted to play the game while serving as the Leader. Additionally, each player is to roll the number cube (FIG. 15). The player who rolls the highest number goes first. Each player is to take turns (go in a clockwise direction) answering game questions asked by the Leader. Each player is to choose the color pawn (FIG. 2) they would like to play with during the game.

The goal of the game is to reach “The Kingdom” square (FIG. 4). The first player to reach “The Kingdom” space (FIG. 4) is the winner. Each player begins at the “Start” square (FIG. 5) on the Invention's game board (FIG. 1A). Before answering questions, players are to roll the number cube (FIG. 15) to determine how many spaces to move. Using the Invention's sand timer (FIG. 14), each player has thirty (30) seconds to answer the question. If the sand timer (FIG. 14) runs out before the player answers the question, the question is considered to have been answered incorrectly. The sand timer (FIG. 14) does not have to be used for younger children. The sand timer (FIG. 14) is included with the purchase of the Invention.

If a player answers the question correctly, the player moves on the Invention's game board (FIG. 1A) the number of spaces rolled on the number cube (FIG. 15).

If a player answers one (1) question incorrectly, the player moves to the “Bible Study” space (FIG. 6) on the Invention's game board (FIG. 1A), thereby losing their next turn. The player is then given a place marker (FIG. 13C) that matches the color of their chosen pawn (FIG. 2) to place on the space where they were when the question was answered incorrectly. The player uses their next turn to return their pawn (FIG. 2) to the space on the Invention's game board (FIG. 1A) where the question was answered incorrectly. The player is to return their place marker (FIG. 13C) to the Leader.

If a player answers two (2) questions incorrectly, the player moves to the “Sunday School” space (FIG. 7) on the Invention's game board (FIG. 1A), thereby losing their next two turns. The player is then given a place marker (FIG. 13C) that matches the color of their chosen pawn (FIG. 2) to place on the space where they were when the second question was answered incorrectly. The player uses their first lost turn to move their pawn (FIG. 2) from the “Sunday School” space (FIG. 7) to the “Bible Study” space (FIG. 6). The player uses their second lost turn to move their pawn (FIG. 2) from the “Bible Study” space (FIG. 6) to the space on the Invention's game board (FIG. 1A) where the second question was answered incorrectly. The player is to return their place marker (FIG. 13C) to the Leader.

If a player answers three (3) or more questions incorrectly, the player moves to the “Chapel” space (FIG. 8) on the Invention's game board (FIG. 1A), thereby losing their next three turns. The player is then given a place marker (FIG. 13C) that matches the color of their chosen pawn (FIG. 2) to place on the space where they were when the question was answered incorrectly. The player uses their first lost turn to move their pawn (FIG. 2) from the “Chapel” space (FIG. 8) to the “Sunday School” space (FIG. 7) on the Invention's game board (FIG. 1A). The player uses their second lost turn to move their pawn (FIG. 2) from the “Sunday School” space (FIG. 7) to the “Bible Study” space (FIG. 6) on the Invention's game board (FIG. 1A). The player uses their third lost turn to move their pawn (FIG. 2) from the “Bible Study” space (FIG. 6) to the space on the Invention's game board (FIG. 1A) where the question was answered incorrectly. The player is to return their place marker (FIG. 13C) to the Leader.

If a player reaches a “Crossroads” space (FIG. 12), the player must stop (regardless of the number rolled on the number cube [FIG. 15]) and decide whether to (1) continue along the regular multi-colored route (FIG. 16) on the Invention's game board (FIG. 1A), or (2) proceed along the advanced, two-colored route (FIG. 17) on the Invention's game board (FIG. 1A). If the player chooses to proceed along the advanced, two-colored route (FIG. 17), the player must answer questions from the Advanced Questions section of the Invention's guidebook (FIG. 3) until the next “Crossroads” space (FIG. 12) is reached.

If a player answers a question correctly while on the advanced, two-colored route (FIG. 17) on the Invention's game board (FIG. 1A), the player moves on the Invention's game board (FIG. 1A) the number of spaces rolled on the number cube (FIG. 15).

If a player answers one (1) or more questions incorrectly while on the advanced, two-colored route (FIG. 17) on the Invention's game board (FIG. 1A), the player moves to “The Darkness” space (FIG. 9) on the Invention's game board (FIG. 1A), thereby losing their next four turns. The player is then given a place marker (FIG. 13C) that matches the color of their chosen pawn (FIG. 2) to place on the space where they were when the question was answered incorrectly. The player uses their first lost turn to move their pawn (FIG. 2) from “The Darkness” space (FIG. 9) to the “Chapel” space (FIG. 8) on the Invention's game board (FIG. 1A). The player uses their second lost turn to move their pawn (FIG. 2) from the “Chapel” space (FIG. 8) to the “Sunday School” space (FIG. 7) on the Invention's game board (FIG. 1A). The player uses their third lost turn to move their pawn (FIG. 2) from the “Sunday School” space (FIG. 7) to the “Bible Study” space (FIG. 6) on the Invention's game board (FIG. 1A). The player uses their fourth lost turn to move their pawn (FIG. 2) from the “Bible Study” space (FIG. 6) to the space on the Invention's game board (FIG. 1A) where the question was answered incorrectly. The player is to return their place marker (FIG. 13C) to the Leader.

If a player answers a question correctly and lands on a “Special Blessing” space (FIG. 10), the player is given a “Special Blessing” token (FIG. 13B). The player may use that token to either (1) escape or avoid the “Bible Study” (FIG. 6), “Sunday School” (FIG. 7), “Chapel” (FIG. 8) or “The Darkness” (FIG. 9) spaces on the Invention's game board (FIG. 1A), or (2) help another player escape or avoid the “Bible Study” (FIG. 6), “Sunday School” (FIG. 7), “Chapel” (FIG. 8) or “The Darkness” (FIG. 9) spaces on the Invention's game board (FIG. 1A). The “Special Blessing” token (FIG. 13B) may be saved and/or used when needed. After the player uses the “Special Blessing” token (FIG. 13B), the player returns the “Special Blessing” token (FIG. 13B) to the Leader.

If a player answers a question correctly and lands on a “Shepherd Helper” space (FIG. 11), the player advances to the next “Shepherd Helper” space (FIG. 11) on the Invention's game board (FIG. 1A) and takes another turn. 

1. A game board (FIG. 1A) consisting of a total of 115 squares: a. 14 squares have “Special Blessing” written on them. At the bottom left of each “Special Blessing” square is a treasure chest with treasure in it (FIG. 10); i. A “Special Blessing” token is to be given to players who land on a “Special Blessing” square on the Invention's game board (FIG. 13B) (8 total tokens). b. 14 squares have “Shepherd Helper” written on them. On the left of each “Shepherd Helper” square is a shepherd with a staff in his hand (FIG. 11); c. 1 square has “Bible Study” written on it. The “Bible Study” square is in the form of an open Bible with light coming out of it (FIG. 6); d. 1 square has “Sunday School” written on it. The “Sunday School” square is in the form of a chair with an open Bible on it (FIG. 7); e. 1 square has “Chapel” written on it. The “Chapel” square is in the form of a small castle with 3 towers (FIG. 8). The center tower has a small cross on it. The left-side and right-side tower have roofs on them; f. 1 square has “The Darkness” written on it. “The Darkness” square is in the form of a dark black hole (FIG. 9); g. 2 squares have “Crossroads” written on them. At the top right of each “Crossroads” square is a circle with 2 arrows in them (FIG. 12). Each arrow is pointing to a different path on the game board; h. 1 square has “The Kingdom” written on it (FIG. 4). “The Kingdom” square is underneath a large castle with a total of 7 towers on it. Three towers have flags on them; i. 86 squares that make up the regular multi-colored route (FIG. 16) of the game board; and j. 22 squares that make up the advanced two-colored route (FIG. 17) of the game board.
 2. A set of 4 game pawns (FIG. 2), consisting of one red pawn, one blue pawn, one green pawn, and one yellow pawn. a. Each game pawn has place markers to match its color to be placed on the Invention's game board where the player's question was answered incorrectly (FIG. 13C). i. Each place marker is held by a marker holder (FIG. 13A).
 3. A guidebook (FIG. 3) that contains the game questions. a. A sand timer (FIG. 14) to be used to time the players when answering game questions. b. A six-sided (6) number cube (FIG. 15) to be used by the players to determine the number of spaces the players advance upon answering a question correctly. 4-8. (canceled) 